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		<title>JsDoc Reference - cc.Node</title>

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h1
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hr
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pre.code
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#index
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#content
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.classList
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h1.classTitle
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h2 { font-size: 110%; }
caption, div.sectionTitle
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/*col#summaryAttributes {}*/
.summaryTable td.attributes
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td.attributes, .fixedFont
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.summaryTable td.nameDescription
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.summaryTable td.nameDescription, .description
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.summaryTable { margin-bottom: 8px; }

ul.inheritsList
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.detailList {
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.detailList dt { margin-left: 20px; }

.detailList .heading
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.light, td.attributes, .light a:link, .light a:visited
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<h2>Classes</h2>
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	<li><a href="../symbols/cc.Node.html">cc.Node</a></li>
	
	<li><a href="../symbols/cc.NSMutableSet.html">cc.NSMutableSet</a></li>
	
	<li><a href="../symbols/cc.ParallaxNode.html">cc.ParallaxNode</a></li>
	
	<li><a href="../symbols/cc.Particle.html">cc.Particle</a></li>
	
	<li><a href="../symbols/cc.Particle.ModeA.html">cc.Particle.ModeA</a></li>
	
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	<li><a href="../symbols/cc.ParticleBatchNode.html">cc.ParticleBatchNode</a></li>
	
	<li><a href="../symbols/cc.ParticleExplosion.html">cc.ParticleExplosion</a></li>
	
	<li><a href="../symbols/cc.ParticleFire.html">cc.ParticleFire</a></li>
	
	<li><a href="../symbols/cc.ParticleFireworks.html">cc.ParticleFireworks</a></li>
	
	<li><a href="../symbols/cc.ParticleFlower.html">cc.ParticleFlower</a></li>
	
	<li><a href="../symbols/cc.ParticleGalaxy.html">cc.ParticleGalaxy</a></li>
	
	<li><a href="../symbols/cc.ParticleMeteor.html">cc.ParticleMeteor</a></li>
	
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	<li><a href="../symbols/cc.ParticleSmoke.html">cc.ParticleSmoke</a></li>
	
	<li><a href="../symbols/cc.ParticleSnow.html">cc.ParticleSnow</a></li>
	
	<li><a href="../symbols/cc.ParticleSpiral.html">cc.ParticleSpiral</a></li>
	
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	<li><a href="../symbols/cc.ParticleSystem.html">cc.ParticleSystem</a></li>
	
	<li><a href="../symbols/cc.ParticleSystem.ModeA.html">cc.ParticleSystem.ModeA</a></li>
	
	<li><a href="../symbols/cc.ParticleSystem.ModeB.html">cc.ParticleSystem.ModeB</a></li>
	
	<li><a href="../symbols/cc.ParticleSystemQuad.html">cc.ParticleSystemQuad</a></li>
	
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	<li><a href="../symbols/cc.Point.html">cc.Point</a></li>
	
	<li><a href="../symbols/cc.PointObject.html">cc.PointObject</a></li>
	
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	<li><a href="../symbols/cc.ProgressFromTo.html">cc.ProgressFromTo</a></li>
	
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	<li><a href="../symbols/cc.ProgressTo.html">cc.ProgressTo</a></li>
	
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	<li><a href="../symbols/cc.Rect.html">cc.Rect</a></li>
	
	<li><a href="../symbols/cc.RenderTexture.html">cc.RenderTexture</a></li>
	
	<li><a href="../symbols/cc.Repeat.html">cc.Repeat</a></li>
	
	<li><a href="../symbols/cc.RepeatForever.html">cc.RepeatForever</a></li>
	
	<li><a href="../symbols/cc.ReverseTime.html">cc.ReverseTime</a></li>
	
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	<li><a href="../symbols/cc.SAXParser.html">cc.SAXParser</a></li>
	
	<li><a href="../symbols/cc.ScaleBy.html">cc.ScaleBy</a></li>
	
	<li><a href="../symbols/cc.ScaleTo.html">cc.ScaleTo</a></li>
	
	<li><a href="../symbols/cc.Scene.html">cc.Scene</a></li>
	
	<li><a href="../symbols/cc.Scheduler.html">cc.Scheduler</a></li>
	
	<li><a href="../symbols/cc.Sequence.html">cc.Sequence</a></li>
	
	<li><a href="../symbols/cc.Set.html">cc.Set</a></li>
	
	<li><a href="../symbols/cc.Show.html">cc.Show</a></li>
	
	<li><a href="../symbols/cc.Size.html">cc.Size</a></li>
	
	<li><a href="../symbols/cc.SkewBy.html">cc.SkewBy</a></li>
	
	<li><a href="../symbols/cc.SkewTo.html">cc.SkewTo</a></li>
	
	<li><a href="../symbols/cc.Spawn.html">cc.Spawn</a></li>
	
	<li><a href="../symbols/cc.Speed.html">cc.Speed</a></li>
	
	<li><a href="../symbols/cc.Sprite.html">cc.Sprite</a></li>
	
	<li><a href="../symbols/cc.SpriteBatchNode.html">cc.SpriteBatchNode</a></li>
	
	<li><a href="../symbols/cc.SpriteFrame.html">cc.SpriteFrame</a></li>
	
	<li><a href="../symbols/cc.SpriteFrameCache.html">cc.SpriteFrameCache</a></li>
	
	<li><a href="../symbols/cc.StandardTouchDelegate.html">cc.StandardTouchDelegate</a></li>
	
	<li><a href="../symbols/cc.StandardTouchHandler.html">cc.StandardTouchHandler</a></li>
	
	<li><a href="../symbols/cc.TargetedAction.html">cc.TargetedAction</a></li>
	
	<li><a href="../symbols/cc.TargetedTouchDelegate.html">cc.TargetedTouchDelegate</a></li>
	
	<li><a href="../symbols/cc.TargetedTouchHandler.html">cc.TargetedTouchHandler</a></li>
	
	<li><a href="../symbols/cc.Tex2F.html">cc.Tex2F</a></li>
	
	<li><a href="../symbols/cc.TextFieldDelegate.html">cc.TextFieldDelegate</a></li>
	
	<li><a href="../symbols/cc.TextFieldTTF.html">cc.TextFieldTTF</a></li>
	
	<li><a href="../symbols/cc.TextureAtlas.html">cc.TextureAtlas</a></li>
	
	<li><a href="../symbols/cc.TextureCache.html">cc.TextureCache</a></li>
	
	<li><a href="../symbols/cc.TileMapAtlas.html">cc.TileMapAtlas</a></li>
	
	<li><a href="../symbols/cc.Time.html">cc.Time</a></li>
	
	<li><a href="../symbols/cc.Timer.html">cc.Timer</a></li>
	
	<li><a href="../symbols/cc.TintBy.html">cc.TintBy</a></li>
	
	<li><a href="../symbols/cc.TintTo.html">cc.TintTo</a></li>
	
	<li><a href="../symbols/cc.TMXLayer.html">cc.TMXLayer</a></li>
	
	<li><a href="../symbols/cc.TMXLayerInfo.html">cc.TMXLayerInfo</a></li>
	
	<li><a href="../symbols/cc.TMXMapInfo.html">cc.TMXMapInfo</a></li>
	
	<li><a href="../symbols/cc.TMXObjectGroup.html">cc.TMXObjectGroup</a></li>
	
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	<li><a href="../symbols/cc.TouchDispatcher.html">cc.TouchDispatcher</a></li>
	
	<li><a href="../symbols/cc.TouchHandler.html">cc.TouchHandler</a></li>
	
	<li><a href="../symbols/cc.TransformValues.html">cc.TransformValues</a></li>
	
	<li><a href="../symbols/cc.TransitionCrossFade.html">cc.TransitionCrossFade</a></li>
	
	<li><a href="../symbols/cc.TransitionEaseScene.html">cc.TransitionEaseScene</a></li>
	
	<li><a href="../symbols/cc.TransitionFade.html">cc.TransitionFade</a></li>
	
	<li><a href="../symbols/cc.TransitionFadeBL.html">cc.TransitionFadeBL</a></li>
	
	<li><a href="../symbols/cc.TransitionFadeDown.html">cc.TransitionFadeDown</a></li>
	
	<li><a href="../symbols/cc.TransitionFadeTR.html">cc.TransitionFadeTR</a></li>
	
	<li><a href="../symbols/cc.TransitionFadeUp.html">cc.TransitionFadeUp</a></li>
	
	<li><a href="../symbols/cc.TransitionFlipAngular.html">cc.TransitionFlipAngular</a></li>
	
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	<li><a href="../symbols/cc.TransitionJumpZoom.html">cc.TransitionJumpZoom</a></li>
	
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	<li><a href="../symbols/cc.TransitionMoveInL.html">cc.TransitionMoveInL</a></li>
	
	<li><a href="../symbols/cc.TransitionMoveInR.html">cc.TransitionMoveInR</a></li>
	
	<li><a href="../symbols/cc.TransitionMoveInT.html">cc.TransitionMoveInT</a></li>
	
	<li><a href="../symbols/cc.TransitionPageTurn.html">cc.TransitionPageTurn</a></li>
	
	<li><a href="../symbols/cc.TransitionProgress.html">cc.TransitionProgress</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressHorizontal.html">cc.TransitionProgressHorizontal</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressInOut.html">cc.TransitionProgressInOut</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressOutIn.html">cc.TransitionProgressOutIn</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressRadialCCW.html">cc.TransitionProgressRadialCCW</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressRadialCW.html">cc.TransitionProgressRadialCW</a></li>
	
	<li><a href="../symbols/cc.TransitionProgressVertical.html">cc.TransitionProgressVertical</a></li>
	
	<li><a href="../symbols/cc.TransitionRotoZoom.html">cc.TransitionRotoZoom</a></li>
	
	<li><a href="../symbols/cc.TransitionScene.html">cc.TransitionScene</a></li>
	
	<li><a href="../symbols/cc.TransitionSceneOriented.html">cc.TransitionSceneOriented</a></li>
	
	<li><a href="../symbols/cc.TransitionShrinkGrow.html">cc.TransitionShrinkGrow</a></li>
	
	<li><a href="../symbols/cc.TransitionSlideInB.html">cc.TransitionSlideInB</a></li>
	
	<li><a href="../symbols/cc.TransitionSlideInL.html">cc.TransitionSlideInL</a></li>
	
	<li><a href="../symbols/cc.TransitionSlideInR.html">cc.TransitionSlideInR</a></li>
	
	<li><a href="../symbols/cc.TransitionSlideInT.html">cc.TransitionSlideInT</a></li>
	
	<li><a href="../symbols/cc.TransitionSplitCols.html">cc.TransitionSplitCols</a></li>
	
	<li><a href="../symbols/cc.TransitionSplitRows.html">cc.TransitionSplitRows</a></li>
	
	<li><a href="../symbols/cc.TransitionTurnOffTiles.html">cc.TransitionTurnOffTiles</a></li>
	
	<li><a href="../symbols/cc.TransitionZoomFlipAngular.html">cc.TransitionZoomFlipAngular</a></li>
	
	<li><a href="../symbols/cc.TransitionZoomFlipX.html">cc.TransitionZoomFlipX</a></li>
	
	<li><a href="../symbols/cc.TransitionZoomFlipY.html">cc.TransitionZoomFlipY</a></li>
	
	<li><a href="../symbols/cc.TurnOffTiles.html">cc.TurnOffTiles</a></li>
	
	<li><a href="../symbols/cc.UserDefault.html">cc.UserDefault</a></li>
	
	<li><a href="../symbols/cc.V2F_C4B_T2F.html">cc.V2F_C4B_T2F</a></li>
	
	<li><a href="../symbols/cc.V2F_C4B_T2F_Quad.html">cc.V2F_C4B_T2F_Quad</a></li>
	
	<li><a href="../symbols/cc.V2F_C4F_T2F.html">cc.V2F_C4F_T2F</a></li>
	
	<li><a href="../symbols/cc.V2F_C4F_T2F_Quad.html">cc.V2F_C4F_T2F_Quad</a></li>
	
	<li><a href="../symbols/cc.V3F_C4B_T2F.html">cc.V3F_C4B_T2F</a></li>
	
	<li><a href="../symbols/cc.V3F_C4B_T2F_Quad.html">cc.V3F_C4B_T2F_Quad</a></li>
	
	<li><a href="../symbols/cc.Vertex2F.html">cc.Vertex2F</a></li>
	
	<li><a href="../symbols/cc.Vertex3F.html">cc.Vertex3F</a></li>
	
	<li><a href="../symbols/tImageSource.html">tImageSource</a></li>
	
</ul>
<hr />
			<!-- end publish.classesIndex -->
		</div>
		
		<div id="content">
<!-- ============================== class title ============================ -->
			<h1 class="classTitle">
				
				Class cc.Node
			</h1>

<!-- ============================== class summary ========================== -->			
			<p class="description">
				
				<br />Extends
					<a href="../symbols/cc.Class.html">cc.Class</a>.<br />
				
			
				
				
				
					<br /><i>Defined in: </i> <a href="../symbols/src/Projects_cocos2d-html5_cocos2d_base_nodes_CCNode.js.html">CCNode.js</a>.
				
			</p>

<!-- ============================== constructor summary ==================== -->			
			
			<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class cc.Node.">
				<caption>Class Summary</caption>
				<thead>
					<tr>
						<th scope="col">Constructor Attributes</th>
						<th scope="col">Constructor Name and Description</th>
					</tr>
				</thead>
				<tbody>
					<tr>
						<td class="attributes">&nbsp;</td>
						<td class="nameDescription" >
							<div class="fixedFont">
								<b><a href="../symbols/cc.Node.html#constructor">cc.Node</a></b>()
							</div>
							<div class="description"><p>cc.Node is the main element.</div>
						</td>
					</tr>
				</tbody>
			</table>
			

<!-- ============================== properties summary ===================== -->
			
				
				
				<table class="summaryTable" cellspacing="0" summary="A summary of the fields documented in the class cc.Node.">
					<caption>Field Summary</caption>
					<thead>
						<tr>
							<th scope="col">Field Attributes</th>
							<th scope="col">Field Name and Description</th>
						</tr>
					</thead>
					<tbody>
					
						<tr>
							<td class="attributes">&lt;static&gt; &lt;constant&gt; &nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont">
								cc.Node.<b><a href="../symbols/cc.Node.html#.StateCallbackType">StateCallbackType</a></b>
								</div>
								<div class="description">cc.Node's state callback type</div>
							</td>
						</tr>
					
					</tbody>
				</table>
				
				
				
				<dl class="inheritsList">
				
				</dl>
				
			

<!-- ============================== methods summary ======================== -->
			
				
				
				<table class="summaryTable" cellspacing="0" summary="A summary of the methods documented in the class cc.Node.">
					<caption>Method Summary</caption>
					<thead>
						<tr>
							<th scope="col">Method Attributes</th>
							<th scope="col">Method Name and Description</th>
						</tr>
					</thead>
					<tbody>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#addChild">addChild</a></b>(child, zOrder, tag)
								</div>
								<div class="description"><p>"add" logic MUST only be on this method <br/> </p>

<p>If a class want's to extend the 'addChild' behaviour it only needs  <br/>
to override this method </p></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#cleanup">cleanup</a></b>()
								</div>
								<div class="description">Stops all running actions and schedulers</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertToNodeSpace">convertToNodeSpace</a></b>(worldPoint)
								</div>
								<div class="description">Converts a Point to node (local) space coordinates.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertToNodeSpaceAR">convertToNodeSpaceAR</a></b>(worldPoint)
								</div>
								<div class="description">Converts a Point to node (local) space coordinates.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertTouchToNodeSpace">convertTouchToNodeSpace</a></b>(touch)
								</div>
								<div class="description">convenience methods which take a cc.Touch instead of cc.Point</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertTouchToNodeSpaceAR">convertTouchToNodeSpaceAR</a></b>(touch)
								</div>
								<div class="description">converts a cc.Touch (world coordinates) into a local coordiante.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertToWorldSpace">convertToWorldSpace</a></b>(nodePoint)
								</div>
								<div class="description">Converts a Point to world space coordinates.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#convertToWorldSpaceAR">convertToWorldSpaceAR</a></b>(nodePoint)
								</div>
								<div class="description">Converts a local Point to world space coordinates.The result is in Points.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&lt;static&gt; &nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont">cc.Node.<b><a href="../symbols/cc.Node.html#.create">create</a></b>()
								</div>
								<div class="description">allocates and initializes a node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#ctor">ctor</a></b>()
								</div>
								<div class="description">Constructor</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#description">description</a></b>()
								</div>
								<div class="description">Node description</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#draw">draw</a></b>(ctx)
								</div>
								<div class="description"><p>Override this method to draw your own node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getActionByTag">getActionByTag</a></b>(tag)
								</div>
								<div class="description">Gets an action from the running action list given its tag</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getActionManager">getActionManager</a></b>()
								</div>
								<div class="description"><p>cc.ActionManager used by all the actions.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getAnchorPoint">getAnchorPoint</a></b>()
								</div>
								<div class="description"><p>anchorPoint is the point around which all transformations and positioning manipulations take place.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getAnchorPointInPoints">getAnchorPointInPoints</a></b>()
								</div>
								<div class="description">AnchorPointInPoints getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getBoundingBox">getBoundingBox</a></b>()
								</div>
								<div class="description">returns a "local" axis aligned bounding box of the node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getBoundingBoxToWorld">getBoundingBoxToWorld</a></b>()
								</div>
								<div class="description">returns a "world" axis aligned bounding box of the node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getCamera">getCamera</a></b>()
								</div>
								<div class="description">camera getter: lazy alloc</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getChildByTag">getChildByTag</a></b>(aTag)
								</div>
								<div class="description">Gets a child from the container given its tag</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getChildren">getChildren</a></b>()
								</div>
								<div class="description">children getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getChildrenCount">getChildrenCount</a></b>()
								</div>
								<div class="description">Get children count</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getContentSize">getContentSize</a></b>()
								</div>
								<div class="description"><p>The untransformed size of the node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getGLServerState">getGLServerState</a></b>()
								</div>
								<div class="description">GL server side state getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getGrid">getGrid</a></b>()
								</div>
								<div class="description">grid getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getOrderOfArrival">getOrderOfArrival</a></b>()
								</div>
								<div class="description">used internally for zOrder sorting, don't change this manually</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getParent">getParent</a></b>()
								</div>
								<div class="description">parent getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getPosition">getPosition</a></b>()
								</div>
								<div class="description"><p>get/set Position for Lua (pass number faster than cc.Point object)</p>

     <p>lua code:<br/>
     local x, y = node:getPosition()    -- return x, y values from C++ <br/>
     local x    = node:getPositionX()<br/>
     local y    = node:getPositionY()<br/>
     node:setPosition(x, y)             -- pass x, y values to C++ <br/>
     node:setPositionX(x) <br/>
     node:setPositionY(y)<br/>
     node:setPositionInPixels(x, y)     -- pass x, y values to C++ <br/></P></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getPositionX">getPositionX</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getPositionY">getPositionY</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getRotation">getRotation</a></b>()
								</div>
								<div class="description">rotation getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getScale">getScale</a></b>()
								</div>
								<div class="description">Get the scale factor of the node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getScaleX">getScaleX</a></b>()
								</div>
								<div class="description">scaleX getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getScaleY">getScaleY</a></b>()
								</div>
								<div class="description">scaleY getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getScheduler">getScheduler</a></b>()
								</div>
								<div class="description"><p>
  cc.Scheduler used to schedule all "updates" and timers.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getShaderProgram">getShaderProgram</a></b>()
								</div>
								<div class="description">Shader Program getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getSkewX">getSkewX</a></b>()
								</div>
								<div class="description">get the skew degrees in X</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getSkewY">getSkewY</a></b>()
								</div>
								<div class="description">get the skew degrees in Y</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getTag">getTag</a></b>()
								</div>
								<div class="description">tag getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getUserData">getUserData</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getUserObject">getUserObject</a></b>()
								</div>
								<div class="description">Similar to userData, but instead of holding a void* it holds an id</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getVertexZ">getVertexZ</a></b>()
								</div>
								<div class="description">ertexZ getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#getZOrder">getZOrder</a></b>()
								</div>
								<div class="description">zOrder getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#ignoreAnchorPointForPosition">ignoreAnchorPointForPosition</a></b>(newValue)
								</div>
								<div class="description">ignoreAnchorPointForPosition setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#init">init</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#isIgnoreAnchorPointForPosition">isIgnoreAnchorPointForPosition</a></b>()
								</div>
								<div class="description">ignoreAnchorPointForPosition getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#isRunning">isRunning</a></b>()
								</div>
								<div class="description">isRunning getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#isVisible">isVisible</a></b>()
								</div>
								<div class="description">isVisible getter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#nodeToParentTransform">nodeToParentTransform</a></b>()
								</div>
								<div class="description">Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#nodeToWorldTransform">nodeToWorldTransform</a></b>()
								</div>
								<div class="description">Retrusn the world affine transform matrix.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#numberOfRunningActions">numberOfRunningActions</a></b>()
								</div>
								<div class="description">Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#onEnter">onEnter</a></b>()
								</div>
								<div class="description">callback that is called every time the cc.Node enters the 'stage'.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#onEnterTransitionDidFinish">onEnterTransitionDidFinish</a></b>()
								</div>
								<div class="description"><p>callback that is called when the cc.Node enters in the 'stage'.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#onExit">onExit</a></b>()
								</div>
								<div class="description">callback that is called every time the cc.Node leaves the 'stage'.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#onExitTransitionDidStart">onExitTransitionDidStart</a></b>()
								</div>
								<div class="description"><p>callback that is called every time the cc.Node leaves the 'stage'.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#parentToNodeTransform">parentToNodeTransform</a></b>()
								</div>
								<div class="description">Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#pauseSchedulerAndActions">pauseSchedulerAndActions</a></b>()
								</div>
								<div class="description">pauses all scheduled selectors and actions.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#release">release</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeAllChildren">removeAllChildren</a></b>(cleanup)
								</div>
								<div class="description">Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeAllChildrenWithCleanup">removeAllChildrenWithCleanup</a></b>(cleanup)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeChild">removeChild</a></b>(child, cleanup)
								</div>
								<div class="description"><p>Removes a child from the container.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeChildByTag">removeChildByTag</a></b>(tag, cleanup)
								</div>
								<div class="description">Removes a child from the container by tag value.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeFromParent">removeFromParent</a></b>(cleanup)
								</div>
								<div class="description">Remove itself from its parent node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#removeFromParentAndCleanup">removeFromParentAndCleanup</a></b>(cleanup)
								</div>
								<div class="description">XXX deprecated</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#reorderChild">reorderChild</a></b>(child, zOrder)
								</div>
								<div class="description">Reorders a child according to a new z value.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#resumeSchedulerAndActions">resumeSchedulerAndActions</a></b>()
								</div>
								<div class="description">resumes all scheduled callback functions and actions.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#retain">retain</a></b>()
								</div>
								<div class="description">Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#runAction">runAction</a></b>(action)
								</div>
								<div class="description">Executes an action, and returns the action that is executed.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#schedule">schedule</a></b>(callback_fn, interval, repeat, delay)
								</div>
								<div class="description">schedules a callback function with interval, repeat and delay.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#scheduleOnce">scheduleOnce</a></b>(callback_fn, delay)
								</div>
								<div class="description">Schedules a callback function that runs only once, with a delay of 0 or larger</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#scheduleUpdate">scheduleUpdate</a></b>()
								</div>
								<div class="description">schedules the "update" method.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#scheduleUpdateWithPriority">scheduleUpdateWithPriority</a></b>(priority)
								</div>
								<div class="description">schedules the "update" callback function with a custom priority.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setActionManager">setActionManager</a></b>(actionManager)
								</div>
								<div class="description"><p>cc.ActionManager used by all the actions.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setAnchorPoint">setAnchorPoint</a></b>(point)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setContentSize">setContentSize</a></b>(size)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setGLServerState">setGLServerState</a></b>(Var)
								</div>
								<div class="description">GL server side state setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setGrid">setGrid</a></b>(grid)
								</div>
								<div class="description">grid setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setNodeDirty">setNodeDirty</a></b>()
								</div>
								<div class="description">set the dirty node</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setOrderOfArrival">setOrderOfArrival</a></b>(Var)
								</div>
								<div class="description">used internally for zOrder sorting, don't change this manually</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setParent">setParent</a></b>(Var)
								</div>
								<div class="description">parent setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setPosition">setPosition</a></b>(newPosOrxValue, yValue)
								</div>
								<div class="description">position setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setPositionX">setPositionX</a></b>(x)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setPositionY">setPositionY</a></b>(y)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setRotation">setRotation</a></b>(newRotation)
								</div>
								<div class="description">rotation setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setScale">setScale</a></b>(scale, scaleY)
								</div>
								<div class="description">The scale factor of the node.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setScaleX">setScaleX</a></b>(newScaleX)
								</div>
								<div class="description">scaleX setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setScaleY">setScaleY</a></b>(newScaleY)
								</div>
								<div class="description">scaleY setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setScheduler">setScheduler</a></b>(scheduler)
								</div>
								<div class="description"><p>
  cc.Scheduler used to schedule all "updates" and timers.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setShaderProgram">setShaderProgram</a></b>(newValue)
								</div>
								<div class="description">Shader Program setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setSkewX">setSkewX</a></b>(newSkewX)
								</div>
								<div class="description">set the skew degrees in X</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setSkewY">setSkewY</a></b>(newSkewY)
								</div>
								<div class="description">set the skew degrees in Y</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setTag">setTag</a></b>(Var)
								</div>
								<div class="description">tag setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setUserData">setUserData</a></b>(Var)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setUserObject">setUserObject</a></b>(newValue)
								</div>
								<div class="description">Similar to userData, but instead of holding a void* it holds an id</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setVertexZ">setVertexZ</a></b>(Var)
								</div>
								<div class="description">vertexZ setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setVisible">setVisible</a></b>(Var)
								</div>
								<div class="description">isVisible setter</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#setZOrder">setZOrder</a></b>(z)
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#sortAllChildren">sortAllChildren</a></b>()
								</div>
								<div class="description"><p>performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered <br/>
don't call this manually unless a child added needs to be removed in the same frame </p></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#stopAction">stopAction</a></b>(action)
								</div>
								<div class="description">Removes an action from the running action list</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#stopActionByTag">stopActionByTag</a></b>(tag)
								</div>
								<div class="description">Removes an action from the running action list given its tag</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#stopAllActions">stopAllActions</a></b>()
								</div>
								<div class="description">Removes all actions from the running action list</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#transform">transform</a></b>(ctx)
								</div>
								<div class="description">transformations <br/>
performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#transformAncestors">transformAncestors</a></b>()
								</div>
								<div class="description">performs OpenGL view-matrix transformation of it's ancestors.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#unschedule">unschedule</a></b>(callback_fn)
								</div>
								<div class="description">unschedules a custom callback function.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#unscheduleAllCallbacks">unscheduleAllCallbacks</a></b>()
								</div>
								<div class="description">unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#unscheduleUpdate">unscheduleUpdate</a></b>()
								</div>
								<div class="description">unschedules the "update" method.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#update">update</a></b>(dt)
								</div>
								<div class="description">implement cc.Object's method (override me)</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#updateTransform">updateTransform</a></b>()
								</div>
								<div class="description"></div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#visit">visit</a></b>(ctx)
								</div>
								<div class="description">recursive method that visit its children and draw them</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/cc.Node.html#worldToNodeTransform">worldToNodeTransform</a></b>()
								</div>
								<div class="description">Returns the inverse world affine transform matrix.</div>
							</td>
						</tr>
					
					</tbody>
				</table>
				
				
				
				<dl class="inheritsList">
				
				</dl>
				
			
<!-- ============================== events summary ======================== -->
			

<!-- ============================== constructor details ==================== -->		
			
			<div class="details"><a name="constructor"> </a>
				<div class="sectionTitle">
					Class Detail
				</div>
				
				<div class="fixedFont">
						<b>cc.Node</b>()
				</div>
				
				<div class="description">
					<p>cc.Node is the main element. Anything thats gets drawn or contains things that get drawn is a cc.Node.<br/>
 The most popular cc.Nodes are: cc.Scene, cc.Layer, cc.Sprite, cc.Menu.<br/></p>

 <p>The main features of a cc.Node are: <br/>
 - They can contain other cc.Node nodes (addChild, getChildByTag, removeChild, etc) <br/>
 - They can schedule periodic callback (schedule, unschedule, etc) <br/>
 - They can execute actions (runAction, stopAction, etc) <br/></p>

 <p>Some cc.Node nodes provide extra functionality for them or their children.</p>

 <p>Subclassing a cc.Node usually means (one/all) of: <br/>
 - overriding init to initialize resources and schedule callbacks  <br/>
 - create callbacks to handle the advancement of time <br/>
 - overriding draw to render the node   <br/></p>

 <p>Features of cc.Node: <br/>
 - position  <br/>
 - scale (x, y) <br/>
 - rotation (in degrees, clockwise) <br/>
 - cc.Camera (an interface to gluLookAt ) <br/>
 - cc.GridBase (to do mesh transformations)  <br/>
 - anchor point<br/>
 - size <br/>
 - visible<br/>
 - z-order <br/>
 - openGL z position <br/></P>

 <p> Default values: <br/>
 - rotation: 0 <br/>
 - position: (x=0,y=0) <br/>
 - scale: (x=1,y=1) <br/>
 - contentSize: (x=0,y=0)<br/>
 - anchorPoint: (x=0,y=0)<br/></p>

 <p> Limitations:<br/>
 - A cc.Node is a "void" object. It doesn't have a texture <br/></P>

 <p>Order in transformations with grid disabled <br/>
 -# The node will be translated (position)  <br/>
 -# The node will be rotated (rotation)<br/>
 -# The node will be scaled (scale)  <br/>
 -# The node will be moved according to the camera values (camera) <br/></p>

 <p>Order in transformations with grid enabled<br/>
 -# The node will be translated (position)<br/>
 -# The node will be rotated (rotation) <br/>
 -# The node will be scaled (scale) <br/>
 -# The grid will capture the screen <br/>
 -# The node will be moved according to the camera values (camera) <br/>
 -# The grid will render the captured screen <br/></P>

 <p>Camera:  <br/>
 - Each node has a camera. By default it points to the center of the cc.Node.</P>
					
				</div>
				
				
				
				<pre class="code">// example
cc.Sprite = cc.Node.extend({});
cc.Sprite.initWithImage = function(){
};</pre>
				
				
				
				
					
					
					
					
					
					
					

			</div>
			

<!-- ============================== field details ========================== -->		
			
				<div class="sectionTitle">
					Field Detail
				</div>
				
					<a name=".StateCallbackType"> </a>
					<div class="fixedFont">&lt;static&gt; &lt;constant&gt; 
					
					<span class="light">{Number}</span>
					<span class="light">cc.Node.</span><b>StateCallbackType</b>
					
					</div>
					<div class="description">
						cc.Node's state callback type
						
						
					</div>
					
					

						
						
						
						

					
				
			

<!-- ============================== method details ========================= -->		
			
				<div class="sectionTitle">
					Method Detail
				</div>
				
					<a name="addChild"> </a>
					<div class="fixedFont">
					
					
					<b>addChild</b>(child, zOrder, tag)
					
					</div>
					<div class="description">
						<p>"add" logic MUST only be on this method <br/> </p>

<p>If a class want's to extend the 'addChild' behaviour it only needs  <br/>
to override this method </p>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> <b>child</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>zOrder</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>tag</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="cleanup"> </a>
					<div class="fixedFont">
					
					
					<b>cleanup</b>()
					
					</div>
					<div class="description">
						Stops all running actions and schedulers
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="convertToNodeSpace"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertToNodeSpace</b>(worldPoint)
					
					</div>
					<div class="description">
						Converts a Point to node (local) space coordinates. The result is in Points.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> <b>worldPoint</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="convertToNodeSpaceAR"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertToNodeSpaceAR</b>(worldPoint)
					
					</div>
					<div class="description">
						Converts a Point to node (local) space coordinates. The result is in Points.<br/>
treating the returned/received node point as anchor relative.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> <b>worldPoint</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="convertTouchToNodeSpace"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertTouchToNodeSpace</b>(touch)
					
					</div>
					<div class="description">
						convenience methods which take a cc.Touch instead of cc.Point
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Touch.html">cc.Touch</a>}</span> <b>touch</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="convertTouchToNodeSpaceAR"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertTouchToNodeSpaceAR</b>(touch)
					
					</div>
					<div class="description">
						converts a cc.Touch (world coordinates) into a local coordiante. This method is AR (Anchor Relative).
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Touch.html">cc.Touch</a>}</span> <b>touch</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="convertToWorldSpace"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertToWorldSpace</b>(nodePoint)
					
					</div>
					<div class="description">
						Converts a Point to world space coordinates. The result is in Points.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> <b>nodePoint</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="convertToWorldSpaceAR"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>convertToWorldSpaceAR</b>(nodePoint)
					
					</div>
					<div class="description">
						Converts a local Point to world space coordinates.The result is in Points.<br/>
treating the returned/received node point as anchor relative.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> <b>nodePoint</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name=".create"> </a>
					<div class="fixedFont">&lt;static&gt; 
					
					<span class="light">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span>
					<span class="light">cc.Node.</span><b>create</b>()
					
					</div>
					<div class="description">
						allocates and initializes a node.
						
						
					</div>
					
					
					
					<pre class="code">// example
var node = cc.Node.create();</pre>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="ctor"> </a>
					<div class="fixedFont">
					
					
					<b>ctor</b>()
					
					</div>
					<div class="description">
						Constructor
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="description"> </a>
					<div class="fixedFont">
					
					<span class="light">{String}</span>
					<b>description</b>()
					
					</div>
					<div class="description">
						Node description
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{String}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="draw"> </a>
					<div class="fixedFont">
					
					
					<b>draw</b>(ctx)
					
					</div>
					<div class="description">
						<p>Override this method to draw your own node. <br/>
The following GL states will be enabled by default: <br/>
     - glEnableClientState(GL_VERTEX_ARRAY);  <br/>
     - glEnableClientState(GL_COLOR_ARRAY); <br/>
     - glEnableClientState(GL_TEXTURE_COORD_ARRAY); <br/>
     - glEnable(GL_TEXTURE_2D); </p>

     <p>AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE</p>

     <p>But if you enable any other GL state, you should disable it after drawing your node. </p>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{CanvasContext}</span> <b>ctx</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="getActionByTag"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span>
					<b>getActionByTag</b>(tag)
					
					</div>
					<div class="description">
						Gets an action from the running action list given its tag
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>tag</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getActionManager"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.ActionManager.html">cc.ActionManager</a>}</span>
					<b>getActionManager</b>()
					
					</div>
					<div class="description">
						<p>cc.ActionManager used by all the actions. <br/>
(IMPORTANT: If you set a new cc.ActionManager, then previously created actions are going to be removed.)</p>
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.ActionManager.html">cc.ActionManager</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getAnchorPoint"> </a>
					<div class="fixedFont">
					
					
					<b>getAnchorPoint</b>()
					
					</div>
					<div class="description">
						<p>anchorPoint is the point around which all transformations and positioning manipulations take place.<br/>
     It's like a pin in the node where it is "attached" to its parent. <br/>
     The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. <br/>
     But you can use values higher than (1,1) and lower than (0,0) too.  <br/>
     The default anchorPoint is (0.5,0.5), so it starts in the center of the node. <br/></p>
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="getAnchorPointInPoints"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>getAnchorPointInPoints</b>()
					
					</div>
					<div class="description">
						AnchorPointInPoints getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getBoundingBox"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Rect.html">cc.Rect</a>}</span>
					<b>getBoundingBox</b>()
					
					</div>
					<div class="description">
						returns a "local" axis aligned bounding box of the node. <br/>
The returned box is relative only to its parent.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Rect.html">cc.Rect</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getBoundingBoxToWorld"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Rect.html">cc.Rect</a>}</span>
					<b>getBoundingBoxToWorld</b>()
					
					</div>
					<div class="description">
						returns a "world" axis aligned bounding box of the node. <br/>
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Rect.html">cc.Rect</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCamera"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.html#.Camera">cc.Camera</a>}</span>
					<b>getCamera</b>()
					
					</div>
					<div class="description">
						camera getter: lazy alloc
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.html#.Camera">cc.Camera</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getChildByTag"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span>
					<b>getChildByTag</b>(aTag)
					
					</div>
					<div class="description">
						Gets a child from the container given its tag
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>aTag</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getChildren"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getChildren</b>()
					
					</div>
					<div class="description">
						children getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getChildrenCount"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getChildrenCount</b>()
					
					</div>
					<div class="description">
						Get children count
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getContentSize"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Size.html">cc.Size</a>}</span>
					<b>getContentSize</b>()
					
					</div>
					<div class="description">
						<p>The untransformed size of the node. <br/>
     The contentSize remains the same no matter the node is scaled or rotated.<br/>
     All nodes has a size. Layer and Scene has the same size of the screen. <br/></p>
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Size.html">cc.Size</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getGLServerState"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getGLServerState</b>()
					
					</div>
					<div class="description">
						GL server side state getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getGrid"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.html#.GridBase">cc.GridBase</a>}</span>
					<b>getGrid</b>()
					
					</div>
					<div class="description">
						grid getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.html#.GridBase">cc.GridBase</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getOrderOfArrival"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getOrderOfArrival</b>()
					
					</div>
					<div class="description">
						used internally for zOrder sorting, don't change this manually
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getParent"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span>
					<b>getParent</b>()
					
					</div>
					<div class="description">
						parent getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getPosition"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span>
					<b>getPosition</b>()
					
					</div>
					<div class="description">
						<p>get/set Position for Lua (pass number faster than cc.Point object)</p>

     <p>lua code:<br/>
     local x, y = node:getPosition()    -- return x, y values from C++ <br/>
     local x    = node:getPositionX()<br/>
     local y    = node:getPositionY()<br/>
     node:setPosition(x, y)             -- pass x, y values to C++ <br/>
     node:setPositionX(x) <br/>
     node:setPositionY(y)<br/>
     node:setPositionInPixels(x, y)     -- pass x, y values to C++ <br/></P>
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getPositionX"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getPositionX</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getPositionY"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getPositionY</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getRotation"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getRotation</b>()
					
					</div>
					<div class="description">
						rotation getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getScale"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getScale</b>()
					
					</div>
					<div class="description">
						Get the scale factor of the node.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getScaleX"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getScaleX</b>()
					
					</div>
					<div class="description">
						scaleX getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getScaleY"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getScaleY</b>()
					
					</div>
					<div class="description">
						scaleY getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getScheduler"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Scheduler.html">cc.Scheduler</a>}</span>
					<b>getScheduler</b>()
					
					</div>
					<div class="description">
						<p>
  cc.Scheduler used to schedule all "updates" and timers.<br/>
  IMPORTANT: If you set a new cc.Scheduler, then previously created timers/update are going to be removed.
</p>
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Scheduler.html">cc.Scheduler</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getShaderProgram"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getShaderProgram</b>()
					
					</div>
					<div class="description">
						Shader Program getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getSkewX"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getSkewX</b>()
					
					</div>
					<div class="description">
						get the skew degrees in X
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getSkewY"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getSkewY</b>()
					
					</div>
					<div class="description">
						get the skew degrees in Y
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getTag"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getTag</b>()
					
					</div>
					<div class="description">
						tag getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getUserData"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getUserData</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getUserObject"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getUserObject</b>()
					
					</div>
					<div class="description">
						Similar to userData, but instead of holding a void* it holds an id
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getVertexZ"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getVertexZ</b>()
					
					</div>
					<div class="description">
						ertexZ getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getZOrder"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>getZOrder</b>()
					
					</div>
					<div class="description">
						zOrder getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="ignoreAnchorPointForPosition"> </a>
					<div class="fixedFont">
					
					
					<b>ignoreAnchorPointForPosition</b>(newValue)
					
					</div>
					<div class="description">
						ignoreAnchorPointForPosition setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>newValue</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="init"> </a>
					<div class="fixedFont">
					
					
					<b>init</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="isIgnoreAnchorPointForPosition"> </a>
					<div class="fixedFont">
					
					<span class="light">{Boolean}</span>
					<b>isIgnoreAnchorPointForPosition</b>()
					
					</div>
					<div class="description">
						ignoreAnchorPointForPosition getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Boolean}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="isRunning"> </a>
					<div class="fixedFont">
					
					<span class="light">{Boolean}</span>
					<b>isRunning</b>()
					
					</div>
					<div class="description">
						isRunning getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Boolean}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="isVisible"> </a>
					<div class="fixedFont">
					
					<span class="light">{Boolean}</span>
					<b>isVisible</b>()
					
					</div>
					<div class="description">
						isVisible getter
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Boolean}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="nodeToParentTransform"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span>
					<b>nodeToParentTransform</b>()
					
					</div>
					<div class="description">
						Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.<br/>
The matrix is in Pixels.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="nodeToWorldTransform"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span>
					<b>nodeToWorldTransform</b>()
					
					</div>
					<div class="description">
						Retrusn the world affine transform matrix. The matrix is in Pixels.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="numberOfRunningActions"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>numberOfRunningActions</b>()
					
					</div>
					<div class="description">
						Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).<br/>
   Composable actions are counted as 1 action. Example:<br/>
   If you are running 1 Sequence of 7 actions, it will return 1. <br/>
   If you are running 7 Sequences of 2 actions, it will return 7.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="onEnter"> </a>
					<div class="fixedFont">
					
					
					<b>onEnter</b>()
					
					</div>
					<div class="description">
						callback that is called every time the cc.Node enters the 'stage'.<br/>
If the cc.Node enters the 'stage' with a transition, this callback is called when the transition starts.
During onEnter you can't a "sister/brother" node.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="onEnterTransitionDidFinish"> </a>
					<div class="fixedFont">
					
					
					<b>onEnterTransitionDidFinish</b>()
					
					</div>
					<div class="description">
						<p>callback that is called when the cc.Node enters in the 'stage'.  <br/>
If the cc.Node enters the 'stage' with a transition, this callback is called when the transition finishes.</p>
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="onExit"> </a>
					<div class="fixedFont">
					
					
					<b>onExit</b>()
					
					</div>
					<div class="description">
						callback that is called every time the cc.Node leaves the 'stage'.<br/>
If the cc.Node leaves the 'stage' with a transition, this callback is called when the transition finishes. <br/>
During onExit you can't access a sibling node.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="onExitTransitionDidStart"> </a>
					<div class="fixedFont">
					
					
					<b>onExitTransitionDidStart</b>()
					
					</div>
					<div class="description">
						<p>callback that is called every time the cc.Node leaves the 'stage'.  <br/>
If the cc.Node leaves the 'stage' with a transition, this callback is called when the transition starts. </p>
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="parentToNodeTransform"> </a>
					<div class="fixedFont">
					
					<span class="light">{Number}</span>
					<b>parentToNodeTransform</b>()
					
					</div>
					<div class="description">
						Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.<br/>
The matrix is in Pixels.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Number}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="pauseSchedulerAndActions"> </a>
					<div class="fixedFont">
					
					
					<b>pauseSchedulerAndActions</b>()
					
					</div>
					<div class="description">
						pauses all scheduled selectors and actions.<br/>
Called internally by onExit
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="release"> </a>
					<div class="fixedFont">
					
					
					<b>release</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeAllChildren"> </a>
					<div class="fixedFont">
					
					
					<b>removeAllChildren</b>(cleanup)
					
					</div>
					<div class="description">
						Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
If the cleanup parameter is not passed, it will force a cleanup. <br/>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeAllChildrenWithCleanup"> </a>
					<div class="fixedFont">
					
					
					<b>removeAllChildrenWithCleanup</b>(cleanup)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeChild"> </a>
					<div class="fixedFont">
					
					
					<b>removeChild</b>(child, cleanup)
					
					</div>
					<div class="description">
						<p>Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter. </p>
If the cleanup parameter is not passed, it will force a cleanup. <br/>
<p> "remove" logic MUST only be on this method  <br/>
If a class wants to extend the 'removeChild' behavior it only needs <br/>
to override this method </p>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> <b>child</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeChildByTag"> </a>
					<div class="fixedFont">
					
					
					<b>removeChildByTag</b>(tag, cleanup)
					
					</div>
					<div class="description">
						Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter.
If the cleanup parameter is not passed, it will force a cleanup. <br/>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>tag</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeFromParent"> </a>
					<div class="fixedFont">
					
					
					<b>removeFromParent</b>(cleanup)
					
					</div>
					<div class="description">
						Remove itself from its parent node. If cleanup is true, then also remove all actions and callbacks. <br/>
If the cleanup parameter is not passed, it will force a cleanup. <br/>
If the node orphan, then nothing happens.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="removeFromParentAndCleanup"> </a>
					<div class="fixedFont">
					
					
					<b>removeFromParentAndCleanup</b>(cleanup)
					
					</div>
					<div class="description">
						XXX deprecated
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<b>cleanup</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="reorderChild"> </a>
					<div class="fixedFont">
					
					
					<b>reorderChild</b>(child, zOrder)
					
					</div>
					<div class="description">
						Reorders a child according to a new z value. <br/>
The child MUST be already added.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> <b>child</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>zOrder</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="resumeSchedulerAndActions"> </a>
					<div class="fixedFont">
					
					
					<b>resumeSchedulerAndActions</b>()
					
					</div>
					<div class="description">
						resumes all scheduled callback functions and actions.<br/>
Called internally by onEnter
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="retain"> </a>
					<div class="fixedFont">
					
					
					<b>retain</b>()
					
					</div>
					<div class="description">
						Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
This is a hack, and should be removed once JSB fixes the retain/release bug
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="runAction"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span>
					<b>runAction</b>(action)
					
					</div>
					<div class="description">
						Executes an action, and returns the action that is executed.<br/>
The node becomes the action's target.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span> <b>action</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span> </dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="schedule"> </a>
					<div class="fixedFont">
					
					
					<b>schedule</b>(callback_fn, interval, repeat, delay)
					
					</div>
					<div class="description">
						schedules a callback function with interval, repeat and delay.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{function}</span> <b>callback_fn</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>interval</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<b>repeat</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<b>delay</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="scheduleOnce"> </a>
					<div class="fixedFont">
					
					
					<b>scheduleOnce</b>(callback_fn, delay)
					
					</div>
					<div class="description">
						Schedules a callback function that runs only once, with a delay of 0 or larger
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Class.html">cc.Class</a>}</span> <b>callback_fn</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>delay</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="scheduleUpdate"> </a>
					<div class="fixedFont">
					
					
					<b>scheduleUpdate</b>()
					
					</div>
					<div class="description">
						schedules the "update" method. It will use the order number 0. This method will be called every frame.<br/>
Scheduled methods with a lower order value will be called before the ones that have a higher order value.<br/>
Only one "update" method could be scheduled per node.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="scheduleUpdateWithPriority"> </a>
					<div class="fixedFont">
					
					
					<b>scheduleUpdateWithPriority</b>(priority)
					
					</div>
					<div class="description">
						schedules the "update" callback function with a custom priority. This callback function will be called every frame.<br/>
Scheduled callback functions with a lower priority will be called before the ones that have a higher value.<br/>
Only one "update" callback function could be scheduled per node (You can't have 2 'update' callback functions).<br/>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>priority</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setActionManager"> </a>
					<div class="fixedFont">
					
					
					<b>setActionManager</b>(actionManager)
					
					</div>
					<div class="description">
						<p>cc.ActionManager used by all the actions. <br/>
(IMPORTANT: If you set a new cc.ActionManager, then previously created actions are going to be removed.)</p>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.ActionManager.html">cc.ActionManager</a>}</span> <b>actionManager</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setAnchorPoint"> </a>
					<div class="fixedFont">
					
					
					<b>setAnchorPoint</b>(point)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>}</span> <b>point</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setContentSize"> </a>
					<div class="fixedFont">
					
					
					<b>setContentSize</b>(size)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Size.html">cc.Size</a>}</span> <b>size</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setGLServerState"> </a>
					<div class="fixedFont">
					
					
					<b>setGLServerState</b>(Var)
					
					</div>
					<div class="description">
						GL server side state setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setGrid"> </a>
					<div class="fixedFont">
					
					
					<b>setGrid</b>(grid)
					
					</div>
					<div class="description">
						grid setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.html#.GridBase">cc.GridBase</a>}</span> <b>grid</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setNodeDirty"> </a>
					<div class="fixedFont">
					
					
					<b>setNodeDirty</b>()
					
					</div>
					<div class="description">
						set the dirty node
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="setOrderOfArrival"> </a>
					<div class="fixedFont">
					
					
					<b>setOrderOfArrival</b>(Var)
					
					</div>
					<div class="description">
						used internally for zOrder sorting, don't change this manually
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setParent"> </a>
					<div class="fixedFont">
					
					
					<b>setParent</b>(Var)
					
					</div>
					<div class="description">
						parent setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Node.html">cc.Node</a>}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setPosition"> </a>
					<div class="fixedFont">
					
					
					<b>setPosition</b>(newPosOrxValue, yValue)
					
					</div>
					<div class="description">
						position setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Point.html">cc.Point</a>|Number}</span> <b>newPosOrxValue</b>
									
								</dt>
								<dd></dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>yValue</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setPositionX"> </a>
					<div class="fixedFont">
					
					
					<b>setPositionX</b>(x)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>x</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setPositionY"> </a>
					<div class="fixedFont">
					
					
					<b>setPositionY</b>(y)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>y</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setRotation"> </a>
					<div class="fixedFont">
					
					
					<b>setRotation</b>(newRotation)
					
					</div>
					<div class="description">
						rotation setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>newRotation</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setScale"> </a>
					<div class="fixedFont">
					
					
					<b>setScale</b>(scale, scaleY)
					
					</div>
					<div class="description">
						The scale factor of the node. 1.0 is the default scale factor.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>scale</b>
									
								</dt>
								<dd>or scaleX value</dd>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>scaleY</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setScaleX"> </a>
					<div class="fixedFont">
					
					
					<b>setScaleX</b>(newScaleX)
					
					</div>
					<div class="description">
						scaleX setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>newScaleX</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setScaleY"> </a>
					<div class="fixedFont">
					
					
					<b>setScaleY</b>(newScaleY)
					
					</div>
					<div class="description">
						scaleY setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>newScaleY</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setScheduler"> </a>
					<div class="fixedFont">
					
					
					<b>setScheduler</b>(scheduler)
					
					</div>
					<div class="description">
						<p>
  cc.Scheduler used to schedule all "updates" and timers.<br/>
  IMPORTANT: If you set a new cc.Scheduler, then previously created timers/update are going to be removed.
</p>
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<b>scheduler</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setShaderProgram"> </a>
					<div class="fixedFont">
					
					
					<b>setShaderProgram</b>(newValue)
					
					</div>
					<div class="description">
						Shader Program setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{object}</span> <b>newValue</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setSkewX"> </a>
					<div class="fixedFont">
					
					
					<b>setSkewX</b>(newSkewX)
					
					</div>
					<div class="description">
						set the skew degrees in X
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>newSkewX</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setSkewY"> </a>
					<div class="fixedFont">
					
					
					<b>setSkewY</b>(newSkewY)
					
					</div>
					<div class="description">
						set the skew degrees in Y
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>newSkewY</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setTag"> </a>
					<div class="fixedFont">
					
					
					<b>setTag</b>(Var)
					
					</div>
					<div class="description">
						tag setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setUserData"> </a>
					<div class="fixedFont">
					
					
					<b>setUserData</b>(Var)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{object}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setUserObject"> </a>
					<div class="fixedFont">
					
					
					<b>setUserObject</b>(newValue)
					
					</div>
					<div class="description">
						Similar to userData, but instead of holding a void* it holds an id
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{object}</span> <b>newValue</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setVertexZ"> </a>
					<div class="fixedFont">
					
					
					<b>setVertexZ</b>(Var)
					
					</div>
					<div class="description">
						vertexZ setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setVisible"> </a>
					<div class="fixedFont">
					
					
					<b>setVisible</b>(Var)
					
					</div>
					<div class="description">
						isVisible setter
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Boolean}</span> <b>Var</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setZOrder"> </a>
					<div class="fixedFont">
					
					
					<b>setZOrder</b>(z)
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<b>z</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="sortAllChildren"> </a>
					<div class="fixedFont">
					
					
					<b>sortAllChildren</b>()
					
					</div>
					<div class="description">
						<p>performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered <br/>
don't call this manually unless a child added needs to be removed in the same frame </p>
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="stopAction"> </a>
					<div class="fixedFont">
					
					
					<b>stopAction</b>(action)
					
					</div>
					<div class="description">
						Removes an action from the running action list
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/cc.Action.html">cc.Action</a>}</span> <b>action</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="stopActionByTag"> </a>
					<div class="fixedFont">
					
					
					<b>stopActionByTag</b>(tag)
					
					</div>
					<div class="description">
						Removes an action from the running action list given its tag
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>tag</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="stopAllActions"> </a>
					<div class="fixedFont">
					
					
					<b>stopAllActions</b>()
					
					</div>
					<div class="description">
						Removes all actions from the running action list
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="transform"> </a>
					<div class="fixedFont">
					
					
					<b>transform</b>(ctx)
					
					</div>
					<div class="description">
						transformations <br/>
performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{CanvasContext}</span> <b>ctx</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="transformAncestors"> </a>
					<div class="fixedFont">
					
					
					<b>transformAncestors</b>()
					
					</div>
					<div class="description">
						performs OpenGL view-matrix transformation of it's ancestors.<br/>
Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) <br/>
it's necessary to transform the ancestors again.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="unschedule"> </a>
					<div class="fixedFont">
					
					
					<b>unschedule</b>(callback_fn)
					
					</div>
					<div class="description">
						unschedules a custom callback function.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{function}</span> <b>callback_fn</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="unscheduleAllCallbacks"> </a>
					<div class="fixedFont">
					
					
					<b>unscheduleAllCallbacks</b>()
					
					</div>
					<div class="description">
						unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.<br/>
Actions are not affected by this method.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="unscheduleUpdate"> </a>
					<div class="fixedFont">
					
					
					<b>unscheduleUpdate</b>()
					
					</div>
					<div class="description">
						unschedules the "update" method.
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="update"> </a>
					<div class="fixedFont">
					
					
					<b>update</b>(dt)
					
					</div>
					<div class="description">
						implement cc.Object's method (override me)
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Number}</span> <b>dt</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="updateTransform"> </a>
					<div class="fixedFont">
					
					
					<b>updateTransform</b>()
					
					</div>
					<div class="description">
						
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="visit"> </a>
					<div class="fixedFont">
					
					
					<b>visit</b>(ctx)
					
					</div>
					<div class="description">
						recursive method that visit its children and draw them
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{CanvasContext}</span> <b>ctx</b>
									
								</dt>
								<dd></dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="worldToNodeTransform"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span>
					<b>worldToNodeTransform</b>()
					
					</div>
					<div class="description">
						Returns the inverse world affine transform matrix. The matrix is in Pixels.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/cc.html#.AffineTransform">cc.AffineTransform</a>}</span> </dd>
							
							</dl>
						
						
						

					
				
			
			
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			Documentation generated by <a href="http://code.google.com/p/jsdoc-toolkit/" target="_blank">JsDoc Toolkit</a> 2.4.0 on Wed Jan 09 2013 07:51:52 GMT-0800 (PST)
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